This development is still in its early stages and, enabled by the low latency of technologies such as 5G and fiber-to-the-home (FTTH), will create new revenue opportunities for telcos as the technical challenges are overcome.
As a consumer, imagine being able to choose from a library of games (including AAA premium titles) on any connected device (rather than just a dedicated hardware console) by paying a monthly subscription (rather than buying new consoles and games).
Carriers can dramatically lower the cost and eliminate the complexity of rolling out branded gaming-as-a-service offerings to their customers. This could be as disruptive in gaming as streaming has been in other entertainment markets.
New technologies, such as the 8th Gen Intel® Core™ processor (formerly Intel® code name Kaby Lake G), which is the processing engine on Artesyn’s PCIE-7217 high density cloud gaming blade, and the ability to integrate 15 of these add-in cards into a single 4U high MC1400 MaxCore™ platform, tip the balance of economics of gaming-as-a-service for carriers.
Artesyn is working with cloud gaming content providers and wireless operators to make streamed gaming a reality. Take a look at this webinar to review the latest cloud gaming developments and learn how telcos can now offer their subscribers a cloud gaming service under their own brand to monetize the investment in their 5G and FTTH network infrastructure.